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Lotus Theory 1 concept car

Client: Lotus Category: HMI Services: UX | UI | Design | Animation

Developed by the Lotus UK design team, Theory 1 is its first concept car that embodies the future of intelligent performance vehicles.

As Head of UX/UI at Lotus, I led the design of the interface for Theory 1, the concept underpinning all future Lotus vehicles. The goal was to create a human-centric UI that wasn’t just visually futuristic, but genuinely enhanced the driving experience.

Grounded in Lotus’ core values; Driver Focused and Eyes on the Road, the system prioritised clarity, minimal distraction, and purposeful interaction, aligning advanced design with real-world usability.

Car Design Award 2025

Winner Concept Car category

Redefining HMI

Building on the idea of Theory 1 as “a car you wear,” we explored how physical movement, of both driver and vehicle, could be translated into digital interactions. Staying true to the 'Lightweight' nature of the brand, we drew inspiration from the simplicity of a single line to convey speed, direction, and intent with minimal distraction.

Graphic Language

We developed a responsive design system based on simple lines - using colour, length, and direction to convey information in an intuitive, dynamic way. The result was a UI that felt alive, creating a seamless connection between driver, car, and interface.
Motion: Vladislav Solovjov

Showcar deliverables

For the show car, we created a continuous motion loop for both the steering wheel display and the HUD. These visualisations responded to acceleration, cornering, and Sport Mode. The steering wheel display also featured a stylised map to indicate Autonomous Mode, keeping the design minimal yet informative.
Steering Wheel UI Lead: Jonny Severn | HUD UI Lead: David Yare

Steering Wheel Detail

At the center of the steering wheel, we designed for a transparent Lumineq display layered over a rear screen. Although production timelines meant a working display wasn’t ready for launch, we prepared the full animation for the interface, ready to deploy when required.
Steering Wheel UI Lead: Jonny Severn

HUD Detail

Due to production time constraints, some intended HUD features couldn’t be implemented. We also developed an extended version of the UI, which included additional elements such as a Newton-meter and G-force meter, shown here.
HUD UI Lead: David Yare

Techline

Theory 1 featured a continuous techline running along both the exterior and interior of the vehicle. Due to production constraints and tight timelines, not all intended features could be fully realised. The work-in-progress shown above highlights one such feature: upon haptic interaction, an energy flow is triggered along the tech line to the front of the vehicle, initiating the unlock sequence.

UI Motion WIP: Henri Collet

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